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YOUNG IL KIM
YOUNG IL KIM
Boorerere
Seoul, South Korea

Summary

I am a game artist with expertise in character design and digital painting, specializing in a global, North American–style mid-core casual aesthetic.

Skills

Concept ArtIllustration3D ModelingCharacter ModelingCharacter DesignDrawing

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
UVLayout
UVLayout
Spine 2D
Spine 2D

Experience

  • Art Directer at 111 PERCENT
    Seoul, KR
    April 2025 - Present

    I am currently serving as the Art Director for the upcoming core global defense game project at 111percent.

    My responsibilities include creating background, prop, and character artwork and art resources using Unity, as well as producing character and prop animations, scene direction, UI mockups, and defining the overall visual style of the project using Unity and Spine.

  • Character Designer at NEXON GAMES
    Seoul, KR
    August 2020 - April 2025

    I was responsible for character design, UI, banners, and key illustrations for marketing purposes in a global new mobile SLG project.

    I also actively utilized AI technologies, including Stable Diffusion, for AI-assisted character design and retouching workflows.

  • 2D Art designer at Earth Dayz
    gyeonggi-do, KR
    February 2019 - April 2020

    I was in charge of character and background design, as well as various visual development tasks to enhance overall video quality, for in-house IP development and eco-friendly educational programs and animated content produced under government support.

    Additionally, I produced 3D-printed figures for display at conferences and events, working across both 2D and 3D disciplines in a wide range of creative tasks.

  • 2D Art designer at Crazy Bird
    Seoul, KR
    June 2018 - December 2018

    I worked on character and prop design, image board creation, and various design tasks required for projects.

    This included character posing sketches for 3D modeling and animation posters.

    From the initial concept stage to final delivery, I contributed to ensuring smooth production workflows and high-quality visual results throughout the entire process.

  • 3D Modeler at GIANT STEP
    Seoul, KR
    February 2017 - March 2018

    I was responsible for concept art production and the creation of 3D modeling data based on concept art.

    In addition, I handled data cleanup and optimization to ensure that industrial 3D data, including CAD models, could be effectively applied to visual and video content.