I am a game artist with expertise in character design and digital painting, specializing in a global, North American–style mid-core casual aesthetic.
I am currently serving as the Art Director for the upcoming core global defense game project at 111percent.
My responsibilities include creating background, prop, and character artwork and art resources using Unity, as well as producing character and prop animations, scene direction, UI mockups, and defining the overall visual style of the project using Unity and Spine.
I was responsible for character design, UI, banners, and key illustrations for marketing purposes in a global new mobile SLG project.
I also actively utilized AI technologies, including Stable Diffusion, for AI-assisted character design and retouching workflows.
I was in charge of character and background design, as well as various visual development tasks to enhance overall video quality, for in-house IP development and eco-friendly educational programs and animated content produced under government support.
Additionally, I produced 3D-printed figures for display at conferences and events, working across both 2D and 3D disciplines in a wide range of creative tasks.
I worked on character and prop design, image board creation, and various design tasks required for projects.
This included character posing sketches for 3D modeling and animation posters.
From the initial concept stage to final delivery, I contributed to ensuring smooth production workflows and high-quality visual results throughout the entire process.
I was responsible for concept art production and the creation of 3D modeling data based on concept art.
In addition, I handled data cleanup and optimization to ensure that industrial 3D data, including CAD models, could be effectively applied to visual and video content.